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Rating: -
The graphics are simply unbelievable. I fooled a few people into believing the demo was a real race. The courses, cars and gameplay is also pretty good. If this is indication of things to come with the full version, I cannot wait.
Rating: -
Please ignore the reviews touting this as an incomplete game. They were clearly expecting something other than what the title promised, a Prologue. If you are a serious Gran Turismo or car enthusiast like myself and own a PS3, you are doing yourself a great disservice by not purchasing this game. The graphics are astounding, there is a healthy choice of cars (70+) and online play works very well. In fall, crash damage and enhanced online gameplay will be added via online update, so Polyphony is not leaving this game alone until the full release of Gran Turismo 5.
While the game still feels like GT of old, the new in-cockpit view adds genuine realism and excitement to the gameplay. Also ignore others here as they assert that the driving dynamics are the same as all previous GT games: this is blatantly fallacious. In "professional" physics mode, handling characteristics are far more realistic than ever before. You can genuinely feel body roll, push (understeer), mid-corner rotation and squats and dives from acceleration/deceleration. Each car feels immensely different and astonishingly organic.
Again, if you are have been a fan of the GT series, do not wait until the full game arrives and pick this one up immediately. If you never liked GT, big surprise, you won't like this iteration either. Also, all of your progress (bought/won cars, money, etc.) will be carried over to the full game as well. Anyone expecting more than a "prologue" had their expectations set too high. Yes, the full game will obviously be more comprehensive, but with promised online updates and by far the best driving dynamics ever created for a racing game, Gran Turismo Prologue is easily worth $40.
Rating: -
Another great looking GT game with semi-simulation game play and some annoyingly unresolved core issues. Your opponents are still mindless cruise missiles who do not respond to your presence on the track at all and who never make mistakes. Plus damage modeling remains absent, though promised DLC sometime this summer is supposed to address that issue. Those of us who remember the "damage" system from GT2 (or Forza for that matter) where you hit a wall at 140 and then the car pulls a bit to the right may be a bit skeptical as to how this will be implemented. The usual GT combination of annoyingly flawless competitors and no damage makes using the other cars as bumpers to improve cornering as tempting as ever, especially in some of the more brutally difficult challenges. (See below.)
This specific implementation has some unique issues. Those of you who feel the GT-R is a bit over-hyped will quickly grow tired of all the added background content about that vehicle in the game. Much like the Acura NSX was the former over favorably modeled vehicle in prior GTs, the GT-R here seems a bit too perfect. A good third of the 75 cars in GT5) featured are useless and boring, a familiar problem from GT4 with its dozens of bland Japanese cars that those outside the Nipponese car buying market could care less about. (5 Skyline Models! 7 Suzuki and Daihatsu Micro-Cars!) However, most of the cars here are reasonably interesting and the graphics are beautiful. The handling model also appears to be as accurate and distinctive for each car as might be expected.
The mere six tracks in the game grow very tiring very quickly. The Daytona oval is as dull as could be imagined, and the London circuit, though gorgeous, is under-utilized in the actual in-game events due to the fact that it has no decent straights and too many sharp angled turns.
Besides bad opponent AI, no damage, GT-R propaganda, a few dull cars, and a teeny variety of tracks, are there any other problems? You betcha! The real problem here is the gameplay. There are about 40 races in the game total at this point, grouped into 4 tiers, each of which must be completed in order to advance. Some of the races, especially in the A tier, are vastly difficult especially A-8, the Ferrari pass them all in one lap. If you can't win that last race in the tier, you need to grind away over and over until you finish it in order to advance.
When you finally get to the last tier ("S"), you will be disappointed; though you can now finally tune your cars, your tuning options mainly amount to either minute changes in camber and brake balance a la NASCAR, or beefing hp up / weight down or vice versa in order to balance cars out in each race. The added "joy" of S class racing is the return of the GT4 5 second penalty for bumping other racers and / or the landscape. As was also the case in GT4, you are penalized even if the drone racers hit you, while they are not.
The game so ends with a whimper rather than a bang as you strap weights onto your car to trim it into the point category, and then grind your teeth in frustration as your cruise missile opponents hit you from behind and vanish into the horizon as you lose the race because of the penalty levied because of the unavoidable and unintentional collision. An actual damage system and opponents with more brains than a pigeon would be a much better solution to the bumper cars problem, but this is what the geniuses at Polyphony give us instead.
To add insult to injury, the GT crew in recent news have announced that the actual GT5 game may not be out till 2010 and the much hyped DLC upgrade may not be out in summer 08 as originally promised. Lovely! In the meantime, why buy this at all? I would suggest buying Grid instead, which is a fully realized game with functional damage, an actual campaign structure, challenging artificial opponents who also make mistakes and even crash at times, and more than twice as many tracks. Sure there is no trendy BGM, the handling is not as realistic, and there are less cars modeled than GT5P, but damage and human style opponent AI more than make up for those deficiencies.
Rent GT5P if you want to see the pretty graphics, play Grid during the loooong wait for the real GT5 and then see if the end Polyphony product is a worthy enough game to spend 60 clams on. Content and graphics in the GT games are fine, but the series needs to see damage modeling and more challenging competition in the single player game in order to remain a viable contender in the next-gen racing game market.
Rating: -
The graphics are great but the interaction with games is poor, also, I've been trying to set the time and date but is impossible.
Rating: -
The game is the real driving simulator. The car's dash interiors are great. The overall resolution in the game is excellent. The braking is as is in the real drive. I am goint to buy the gt3 wheel to play it. Great customization. I mean just buy it. Just do not forget that the multiplayer option does not allow you to play with your friens; it does not let you to create parties or private races.
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