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Metroid Prime Video Games

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Rating: 5 out of 5 stars - 1 of the Best rated games on "Gamespot.com", and I agree!
The series of Samus would be the best shooter series in the world. The lowest official review I found for this game was 9.7 out of 10, and that was the best game on the website. You start out as Samus from the classic Metroid series, only put into the spacesuit that would be the legend herself, on the Space Pirate Frigate. The controls are a killer to learn, but a half-an-hour worth's of gaming would be more than substantial time for an average gamer to master. I learned in around 10 minutes, and I'm surprised, as I am not the best gamer, but I am one of the best. This game is nearly impossible to beat without the Official Guide from Prima, because there is around 49 missile expansions, 5 powerbomb expansions, 4 beam weapons to acquire and master, and much more.

Now to actual gaming. I must start out with all of the flaws. This game lacks an extremely useful multiplayer co-op mode, or any type of multiplayer mode in general. The Samus could have just cloned herself and had the top scientists make her buddies more power suits. That kind of strays into Metroid Prime 2, but not completely. I hope Metroid Prime 3 falls into a co-op multiplayer mode somehow.

Now for the good sides of the game. I start by comparing to Halo. Metroid Prime is often called the sister to Halo, but if Samus adopted the destructiveness of Halo, it would kill. The graphics in Metroid greatly makes Halo seem like the Microsoft francise would be in a 64-bit game. Halo attempts to maintain a solid 25 frames per second, but they fail miserably, sometimes freezing for half-a-second, which would probably kill you. Metroid Prime, however, maintains a solid 60 frames per second without failure, and that is a big step.

The graphics between Metroid and Halo are actually very similar, both with highly detailed worlds. I can't express the pain the creaters must have gone through to make such a good game. Your enemies are painstakingly created, and the worlds that surround them are even more spetacular. The gameplay is excellent, with around 60 hours without the guide, and 10 with the guide.

Here is a final

Graphics: 10
They are the best part of the game.

Gameplay: 9.5
Confusing without the guide.

Soundtrack: 10
Suspenseful and everchanging.

Best Bang for your Buck: Yes.

User Rating, 9.85

This is an add-on.

Metroid Prime-GCN

Few games have been up to the challenge that has been faced with the newest game in the arsenal of the Nintendo Gamecube. Metroid Prime, however, is one of these few games. Anticipated to be a horrible game in comparison to the two dimensional Metroid Series, Metroid Prime has taken the leap from 2-D to 3-D with unsurpassed greatness and dedication.

Retro Studios, based in Houston, Texas, an industry of only 50 members, have earned a reputation that rivals only the greatest in the making, crushing giants such as Capcom and Namco in terms of deliverance, and beating the Microsoft leader of the legendary game of Halo, Bungie. With the pressure that was put on them by legions of Nintendo fans, Retro would have expected to collapse under the pressure, but did they? Read on to find out.


Game play- The most immense worlds are useless without good game play to support them, but Metroid Prime has both, with stunning visuals to support them. Become the bounty hunter behind the visor once more, and this time, really become the bounty hunter behind the visor, as you are really Samus Aran, and you see what she sees. On a space vessel doomed from the beginning, the creations of a story that would lead in history were in the making, as Samus Aran flew her ship through asteroids and meteors to get to the Space Station. As she lands, you can get a very useful introduction that teaches everything you need to know with the greatest ease and simplicity. When the timing is right, and you are getting used to the controls of the greatest first-person adventure in the making, you are getting ready to fight a monster, and mutated bug. While this bug may be 50 times your size, it's only half of your strength, and you really hone you skills on the monster from the biology labs. But the monster begins a self-destruct sequence and a trip to Hell and back begins!


You land on a planet named Tallon IV, with a lush over world that makes scenery in Halo look like Paper Mario. As you explore to find out where you're next objective is, you may come across the Space Vessel that crashed in its attempt to mutate a bug. You can see it is still smoking, and after you return to it after the first time, it will not be smoking, adding realism. You start out with a power beam and a power suit. As you look around, you will find hidden extras and power-ups that can be used in later battles against harder enemies. Don't expect a story where everything is given to you. You have to earn it, and how, but looking. For Example, it could be like finding a nickel or a quarter in the sandbox when you were 5 or 6; somebody would tell you it was there, they just wouldn't find it for you.

The ability to think for yourself is something you won't find in smash hits such as Halo or Timesplitters 2. Metroid Prime requires you to scan for weaknesses in your enemies and for you to figure out how to destroy them yourselves. One way to obtain this ability is to use different visors. Metroid Prime has multiple "visors" that are heat, light, and x-ray sensitive, along with a scan visor that gathers information about an opponent. The boss at the end, Metroid Prime requires use of all four of these visors, an annoying but more refreshing use of equipment than standard light sensitive equipment.

Exploration. It made The United States of America what it is today, and it makes Metroid Prime just as great. For example, you can find 2 more visors, 3 more beam weapons, a morph ball (which is expected to be in Halo 3) and bombs for the morphball, spiderball, boost ball, beam powerups, and 250 missiles. But these are not given to you. For the larger powerups, you need to fight a boss that would rip a normal human to shreds, and you need to look for them, literally. They are hidden throughout the world. To give you an idea of how long it would take to collect them, and professional gamer did not complete it in under 60 hours without a guide.

While it is not overly impossible, Metroid requires skill, and more importantly, determination that cannot be stopped after losing to a boss. It requires multiple attempts, and if you cannot succeed, you just aren't trying hard enough, because this games was designed for you to succeed with a fight.

Graphics- With all of this mumbo-jumbo about Cube-mapping, I guess it would be safe to say that Metroid Prime has exceeded what Cube-Mapping would be. The visuals are simply stunning. From the snowy regions of Phendrana Drifts to the Fiery Growl of Magmoor Caverns, Metroid Prime's levels are taken from life, or so it would seem. Gamespot.com states this perfectly- "In fact, the game has no levels. It's all one vast, continuous world that somehow manages to blend numerous, starkly different environments, from lush tropics to dusty caverns to frigid fields of ice to hellish lakes of fire. Metroid Prime has no loading times whatsoever, not when you first turn on your GameCube, and not when you run through miles of Tallon IV's incredibly detailed vistas. Using a classic convention of the Metroid series--areas of Tallon IV are walled off by iris-shaped doors that must be shot open using your beam weapons--the game manages to quietly, invisibly stream new content in the background as you move along. This is similar to a technical feat first seen in Crystal Dynamics' imaginative Soul Reaver games, only Metroid Prime's environments are even more detailed and the background loading is even more transparent than in those games.

"The benefits to there being no loading times in the game cannot be overstated. One way to put it is, after playing Metroid Prime, you may find that most level-based games seem somehow primitive to you. At any rate, the sheer size, the remarkable detail, and the continuous nature of Metroid Prime's setting are huge parts of what makes the game so fantastic. You'll see tremendous variety in the scenery, from tight, claustrophobic corridors to flooded passageways to vast, elaborate temples, and it all looks natural and lifelike and yet isn't confusing or bewildering. When you can jump to reach a certain area, you'll know. When something is out of your reach, you'll know why. How the designers were able to make environments that have a natural feel and yet are easy to explore without seeming contrived is an utter mystery. One thing's for certain: The designers at Retro Studios are extremely talented."


The soundtrack is stunning, with compositions from Kenji Yamamoto. You expect something that you would hear from a place with Magma covering the walls, or the peaceful tranquility that snow would offer. There is no way to describe the level of skill that the soundtrack delievers.

If you don't believe me, then you must try it for yourself.

My Rating- 9997/10000

I wrote it myself. No plaguarism found.



Rating: 4 out of 5 stars - Metroid Prime Is Overhyped but Still A Great Game
Metroid Prime is a 3-D Metroid title developed by Retro Studios and published by Nintendo.

In the beginning, Metroid Prime is a great game. The graphics are unbelievable and the game play is interesting. Once you start, it's hard to walk away from the game. Even bathroom trips become a major nuisance.

When you reach the middle, the game play is still fun to an extent, but by this point you've gotten annoyed with the enemies once or twice. They regenerate every time you walk out of a room. Nothing changes.

Finally, you reach the end and you've gotten all of the upgrades, you've beaten the bosses, and the scenery has all become familiar. After playing the game once through, you'll probably have little interest in repeating the game.

So while it is great the first time around, it does become repetitive.



Rating: 4 out of 5 stars - Good but bad controls
Metroid fans will definitley get a kick out of this, but other people, might not. The thing in Prime is that it's a FPS, but they don't use both of the analog sticks! Hello?! FPS?! To aim up, I'll just hold the "R" Trigger and move it. And You can't change that! Although the graphics are nice, it's very easy to get lost in the forest like areas. The game is fun, but sometimes the fun will be killed because of the controls.



Rating: 4 out of 5 stars - The mistakes it makes are mortal sins
Don't get me wrong, it is a good game.
The story is that you are a bounty hunter and got a distress signal from a ship attacked by space pirates. You go there and tinker around, only to find the ship is about to explode. You get back to your ship and crash onto a planet, but you have lost all your weapons and armor and need to collect them.
The way you do that is turn on the hint system and it will tell you to go to a certain area. Before you get a special weapon, you have to fight a boss.
Samus's moves are weak at first but grow. You learn to do all sorts of things. The only thing you can do at first is fire your blaster. Later, you will be able to charge your blaster, fire missiles, roll into a ball.......
Aside from your gun, you have to pay attention to your visor. It will show you vital things like your enemy radar and a shrunken map of the area. You will upgrade your visor later on. It will go as far as becoming an x-ray visor.
Samus also will improve her armor. Basics only here. First it will do nothing. Then you can walk in high biohazards and double jump.
The game will make you trip out emotionally. It does a great job making you feel alone and scared (Only while you are weak you will feel scared). It is like you are against the world. Samus never speaks the entire game and has no assiocation with any living organism. Blow them all up.
The graphics are amazing. The details cut right to the bone. You can look up into the sky and shoot at some birds or you can actually get water droplets on your visor when walking near a waterfall.
The music is all too easy to ignore. It is played at a barely audible level.
The mistakes the game does make are mortal sins like I said. When you first start, the game will go along smoothly. Later in the game, you will have to backtrack for miles. Almost an HOUR mile. Then you have to worry about all the threats while you are backtracking. And each time you go through a door, you should have an uncontrolible urge to look at the map to see what path you need to go through in order to get to your distination. Worst of all, you will probably do this after every hall, door, and field. Like I said, you may backtrack for an hour or more.
The save system sucks. You have to go to a special pod and save in a certain spot. They are spread very far apart, hard to find, and they are just below several of them. You more than not, will die after two hours of complete progress before you get to the save system two doors over.
One problem is, like I did, may not finish the game. Before you get to the end, you are asked to collect twelve artifacts by backtracking everywhere. Two gamer peeves right there.

Overall, the game is fun, yet so bad. I do like the fact that the female bounty hunter is shown on the same level as male game characters. No sexist sterotypes here.

I recommend you rent it.



Rating: 1 out of 5 stars - bore me to death
...ok so heres the idea of the game....take an action genre such as first person shooter..thats typicaly fulled of action and fun...and instead make it incredibly boring...but give the consumer lots of needless information like "this plant is the jugahuga plant"..I DONT CARE!!

this game bores meeee the boss fight where u were runnign around it was pretty fun but thats the only action in the game...the world was beautiful and everythign was beautiful...but i didnt 'click' with this world... it just felt like i was looking at a pretty moving picture....kind of the equivalent of watching somebody else playing.......then again i like watching my friends play games..but..just not this one...


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