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Rating: -
I teach my middle school students how to create strategy games. I don't know how I come across this game, but I saw via boardgamegeek.com that this game's mechanics (battle card driven, simultaneous action selection, and trick taking) were an unusual combination for a kid's game. I bought it, and I am so glad I did. It's not a perfect strategy game and a couple of the rules were a little hard to discern, but after the second game, it played very well. My 14 year old stepson even thought the game was fun, and my students were intrigued by the game itself. This game is fun for kids and better yet, fun for adults.
Rating: -
I get the impression that the makers couldn't decide between a role-playing game or a more traditional board game. Rather than be a simple, roll the dice, move your piece, do what the space you land on says, there can be any number of actions taken.
While the characters are competing, they sometimes work together and at times you can move other players pieces to their disadvantage. You get to pick five cards but only play two per round, sometimes you roll one die -- sometimes all three, sometimes a round is over immediately if all three PP Girls get knocked out -- sometimes it drags on indefinitely. My four year old didn't get it, my 12 year old thought it was boring and we all gave up halfway through. Never again.
Rating: -
After reading other reviews, I purchased this game for my 3 and 5 year olds - I was pleasantly surprised at how much fun we had! The younger one played with Daddy as adults must read and explain the game as it goes along - but the way the game is set up in "rounds" makes it easy and fun. The times printed on the cards make it educational too, in teaching which time is earlier etc. Don't overlook this game just because it says for 8 and above!
Rating: -
My daughters got this one for Christmas and I was expecting a "roll the dice and move to the end of the board" kind of game. Boy was I surprised! My family have all enjoyed this one. This includes gamers like myself that need something interesting to keep my going and gamers like my wife who want something with easy rules. This game gives us a good balance -- not hard to learn but unique rules that make it different.
Naturally, my girls (6 and 8) love it. They will often play together and don't need our help (except to breakup the occasional fight that sisters will have). My 14 year old son will even play it with us from time to time!
There are several educational aspects that come to mind. First, rolling dice and counting are important basic skills. Players take turns based on time shown on cards, so learning to figure out earlier / later on digital clocks is learned. Simple reading is part of the game, although non-readers can play. Less obvious is the fact that there is real strategy to the game and the opportunity to figure out how to effectively use the girls as a team.
It is now 10 months later and this is still popular with the girls and for family games. That alone makes it worth the 5 star rating for me.
Rating: -
This is a cute game that everyone can play, it helps with reading, counting and having fun. My daughter recieved this for her 7th birthday from me, I thought it would be cute and I was right, a little tricky until you read through the directions but you need only to read one time and you will get the hang of it.....it has been over a year now and we still play this game all the time!!!!
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