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Great game, but just a quick caution: I ordered 2 as gifts, thinking it was the original game. But this is the new 'People, Places, Thing' version, just poorly identified.
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I am a gifted education teacher and I use this in my elementary classroom as a vocabulary building game. Sometimes I use the words on the cards, sometimes I use my own made up cards with current vocab on them. My students love this game and my family begs me to bring it home over the summer to play. Many of the words/topics are geared toward adults.
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This game is a lot of fun. We really enjoy it.
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There is no equal to this game. Taboo, Outburst, Scattergories, Password - all good, but this is great. Minimum 6 people for maximum fun. Pick a creative, smart crowd though. If the word is "Pan" then "Tinkerbell" does the job faster than "Pot". The review below that said they couldn't get 1 word with 5 is very sad. We always start the bidding at 7 words and I've even seen 4 clues for 5 words once! There's no board so I throw the timer and the cards in my weekend bag everywhere we go in case of rain/snow. Inevitably a friend will say, "did you bring 'Words'?"
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It doesn't matter whether I play this game with my hard-core gaming friends or with my more social party-game friends: this is always "the" favorite. It is a real white-knuckle play requiring concentration, verbal-acuity, creativity and sometimes, um, vocal restraint.
The game has two parts: the bid (in which one bidder from each team bids the total number of words she will use --a la "Name That Tune"-- to get her teammates to guess all five words on a gamecard) and the play (in which the winning bidder offers clues to his teammates hoping to get them to say all five words within a minute for final point-possession of the card.)
We often play with three to a team instead of two. It's more fun. The bids rarely end above 13 and often get down to 7, though when the bids are that brazenly low they are almost always defeated!
I was 14 when my English teacher first taught me what a "kenning" was. It is the combination of two formerly unconnected nouns to convey the idea of another noun. For example, in the Odyssey, Homer refers to deer as "heather-steppers". This approach makes those two-word clues quite accessible: who could mistake the intention of "Kennedy-killer" or "Robin's Boss"? However, how many clue-words would it take you to get someone to say "loafer", "tinsel", "window pane" or "Dallas Cowboys"? Can't resist trying, can you? Once all of the players get the hang of it, the game is very competitive and a lot of fun for all.
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