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Rating: -
Although I'm not very fond of the d20 system, this rulebook makes a remarkable exception. The writers have wisely simplified the system, removing "hit points" and all the "levels" and "classes", what makes the game faster and gives the characters much more width.
I must admit that most of the new things this system offers, are not really new. I believe many concepts have been taken from one of the finest rule systems ever created, FATE, including the Hero Points, the easy damage track, and some details that fit very well in this version of the d20 system.
The way it deals with the powers, a typical problem in super-hero RPGs, is very good, and the book provides a huge array of powers and very well balanced through the "Power Level" of the character.
The last remarkable issue is the Superlink license, which allows anyone to publish easily, and with the authors approval, any kind of material. Great adventures and settings are available really cheap (about $5) in PDF, with a lot of quality.
Overall, a very good book with a lot of fresh ideas. Great system, great design, and great art. Only a tiny complaint, it takes a considerable effort to make the first couple of characters.
Rating: -
The M&M GM Screen is everything advertised... but it's still just terrible.
Pros: All the information is there. The layout is very good and the art is lovely (for a four color comicbook supers game). The font size does leave something to be desired, but that is true of all GM Screens I've seen.
Cons: When I think of a GM screen, I think of the World of Darkness Storyteller Screens. Those are as tall as a standard RPG book and have a good thickness and quality to them. The GM screen for M&M is as thick as a standard 3x5 inch note card. The M&M screen measures in at short 9&1/2 inches tall. Go ahead, get a ruler and see if that's the kind of screen you are accustomed to using.
If the information is all you want, then by all means, pick this up and scan it in.
If you want a useful GM screen though, I'd either pass on it, or scan this one and DIY a better quality screen.
Overall, very disappointing.
Rating: -
If you want to run a superhero RPG, or simply something in a contemporary setting with fantasy elements, look no further. Mutants & Masterminds takes all the best elements from the core D20 system, and adds to that clear and balanced rules for character creation, combat, and superpowers (although the latter is handled even better in the Ultimate Power expansion book, which I personally think is a must-buy addition). There's a lot of inspiration in here for budding Game-masters too, and some handy lists of 'stock' NPC characters. The quality of the book itself is fine as well, and it features a lot of artwork that might not always be top-class, but it certainly suits the mood of the game. All in all, I'd recommend it to anyone.
Rating: -
Very good superheros rpg, rules aren't too complicated, art is beautifull.I prefer it at Aberrant or Champions. Good buy.
Rating: -
The product arrived quickly and in excellent condiditon. I will deffinetly look into buying fromt this seller in the future
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