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Star Trek Starfleet Technical Manual: Training Command Starfleet Academy

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Rating: 4 out of 5 stars - They don't make futures like they used to
I had one of these when I was a kid and remember my Mom, seeing my 11-year-old delight at receiving the book, urging my Dad to build me an engineering section (I don't think she realized what it was) ... Dad and I looked at each other and laughed. Sure the book has its "inaccuracies" and sure you can argue about whether it's canon and if so, which parts (and how'd you like to try to dock a starship in one of those spheres at the edge of the spinning Starfleet HQ?) ... but c'mon, it's FUN! As for canon, Trek, like Doyle's Holmes, would build a backstory until it became unwieldy to keep straight or convenient to abandon, and it was still FUN! So pick up this reminder of the days before Trek took itself so seriously. Oh, I also recommend the gloriously "outdated" Spaceflight Chronology with its Sternbach illustrations and since-discarded backstory; it's more (dare I say?) FUN than anything that happened aboard NX-01.



Rating: 4 out of 5 stars - Star Trek Starfleet Technical Manual
A wonderful Star Trek fan-fiction writers bible. Everything and anything you wanted to know about Starfleet and the Federation - but was embarrased to ask - is here.



Rating: 5 out of 5 stars - 'Bout Time
This is it. This is the origional, the one that fueled the imagination of a generation, the one I have referred to since the day it first hit the shelves in the glorious days of yesteryear. Not the namby-pamby next-gen, but the frontier spirited, Great Bird inspired tome that should have been reissued years ago. Now with the 40th anniversary it is the perfect companion to the new 'Ships of the Line' edition.
Not too heavy in the techno-babble that would mark its descendants, the author managed to fill in the gaps left by the nefarious abortive efforts of NBC while leaving enough space for the minds of fans around the world to wiggle in and have fun. Remember fun?
Now, if the Powers-That-Be will reissue Mr. Scott's Guide to the Enterprise all you newbies(whether Trekkie or Trekker you decide) can enjoy the movie-era follow-up to this fine work.
And remember, have fun.



Rating: 5 out of 5 stars - Fun book but Roddenberry didn't think so
I have the original hardcover of this book and loved it when I got it.
However, Roddenberry had a fit when he saw the single and triple warp nacelle starships in it. He said there would never be a starship with 3 nacelles. He intended there to be an even number of engines. That is why when he was still alive you never saw odd numbered engined starships in Star Trek. You saw the regular 2 engine ships and Picards 4 engine Stargazer.





Rating: 5 out of 5 stars - The beginnings of another Star Fleet Universe...
This book, one I remember from my younger days, when TNG was in its prime and TOS was considered rather dated (well, at least in the small part of Ireland I was in) is a very important one, not just for the effect it had on Trek fans when it was first published, or for the differences between it and the post-movie era Paramount Trek universe, but also for the universe of game systems it helped inspire and (for the Federation) provide a reference point: the Star Fleet Universe series of games from Amarillo Design Bureau.

Ships such as the Saladin or Federation class ships, which never saw the light of day on a movie or TV screen, were brought to life on tabletops in Europe and North America, where they found entire fleets of alien races to match up against. The map of the Trusteeship territories and the borders of the Romulan and Klingon empires evolved into the strategic map in Federation and Empire, where one can control an entire star empire or even alliance of empires through peace and war.

And over twenty years after the publishing of the Manual, elements from the games it helped produce found their way into the Starfleet Command series of PC games, bringing a whole new generation of gamers into the alternate - but equally legitimate - universe of Star Trek which may not have happened, or would at least have looked rather different, had the Manual not been published (though the SFC designs were from the movie era, the ship designs and campaigns owe far more to the SFU than the Paramount one).

This Manual helped open the door to the Star Fleet Universe, and for this at least should be remembered.

Gary


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