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List Price: $39.99Amazon.com's Price: $39.20 You Save: $0.79 ( 2%)Prices subject to change.
Availability: Usually ships in 24 hours
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Amazon Minimum Age: 120 months
Binding: Toy
Brand: Avalon Hill
EAN: 0076930866009
Label: Avalon Hill
Manufacturer: Avalon Hill
Manufacturer Minimum Age: 120 months
Model: 907641
Publisher: Avalon Hill
Sales Rank: 2444
Studio: Avalon Hill
Features:- An advanced version of risk with more strategic play
- Propels the game 200 years into the future when the world's countries are at war
- More than 450 military pieces and 5 decks of Command Cards for tactical purposes
- For 2 to 5 players
- For children above 10 years
Related Items:
Editorial Review:
Product Description: The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshall your forces, send forth your troops, hit the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call your friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond.
This advanced version of RISK from Avalon Hill contains more strategic play, extending the game theme 200 years into the future when the world's countries are at war. The game contains over 450 military pieces, plus five decks of Command Cards for tactical purposes. For 2-5 players.
Average Rating: 
Rating: -
This is an awesome game... I think that the adding to the normal RISK was a great idea. this game is totally worth the price.
Rating: -
this game which is the modification of the old risk game is exsiting and full of fun and never get board form playing it
Rating: -
I've played regular Risk for years but while deployed overseas I picked up Risk 2210. It has all the classic strategery (I know it's not a word) elements with tons of wild cards thrown in. I recommend Risk 2210 to all Risk and strategy game fans.
Rating: -
RISK 2210 has really brought RISK into the 21st century. The addition of Commanders and command cards can change the game and allow the players to set up major attacks more subtley. I really enjoyed the new level of strategy needed as well as the acknowledgement of contemporary warfare. I wouldn't suggest 2210 to someone who has never played RISK before because all players should start with Classic RISK to develop the skills, but for those looking to challenge their RISK skills even further, I would ... Read More
Rating: -
This is a great game....Imagination is the main thing that works this game as opposed to "electronic" games. It is probably one of the LAST table games we will see....which is sad....Electronics are taking over which is really too bad...
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