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List Price: $39.95Amazon.com's Price: $26.37 You Save: $13.58 (34%)Prices subject to change.
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Binding: Hardcover
Dewey Decimal Number: 793.93
EAN: 9781932442526
ISBN: 1932442529
Label: Green Ronin Publishing
Manufacturer: Green Ronin Publishing
Number Of Items: 1
Number Of Pages: 256
Publication Date: October 12, 2005
Publisher: Green Ronin Publishing
Sales Rank: 37789
Studio: Green Ronin Publishing
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Editorial Review:
Product Description: Mutants & Masterminds has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won multiple ENnie and Pen & Paper Awards and it appeared on every critic's "best of" list for 2002. Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!
Average Rating: 
Rating: -
I think M&M Second Edition is by far one of the best RPGs I have played in a long time. I run a lot of games myself for D&D 3.0-3.5, Star Wars RCR and Saga Edition (Saga being the current one), and even Stargate on occasion. But by far M&M gives anyone cracking into it the first time a awesome setting with almost no limits.
I say almost because there have to be some limits to your character's powers and abilities, otherwise the rest of the players or the game itself isn't fun any longer. ... Read More
Rating: -
For those of you who remember the original Marvel Super Heroes Roleplaying Game and the DC Heroes RPG, this is their progeny. Take the best elements of both systems and put them together and you have Mutants and Masterminds 2nd Edition. It is, by far, the best superhero roleplaying game I have ever played! Religiously faithful to the comics genre and ALL its myriad facets, I would dare say it has a scope as far and wide as comics itself...which means ANY genre you could name could be faciliated by ... Read More
Rating: -
I can't believe how great the Mutants & Masterminds RPG is! I have played all sorts of RPGs for ~20 years, and this one is truly special. The Freedom City sourcebook for M&M is one of the best RPG products, of any type, that I've ever owned. Great job, Steve Kenson; great job, Green Ronin!
Rating: -
The M&M 2nd ed. book is simply an amazing RPG. Using a point build system, it allows for complete freedom to create and customize not just your character, but also their individual powers. You can also faithfully recreate virtually any superhero or anime character if you wanted.
The "balance" in the system between powers is remarkable, considering the freedom given to character creation, and how insanely powerful some comic book villians can be.
I do have two complaints however. ... Read More
Rating: -
Although I'm not very fond of the d20 system, this rulebook makes a remarkable exception. The writers have wisely simplified the system, removing "hit points" and all the "levels" and "classes", what makes the game faster and gives the characters much more width.
I must admit that most of the new things this system offers, are not really new. I believe many concepts have been taken from one of the finest rule systems ever created, FATE, including the Hero Points, the easy damage track, and some ... Read More
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