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Dungeons and Desktops: The History of Computer Role-playing Games Books

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Binding: Hardcover
Dewey Decimal Number: 793.93209
EAN: 9781568814117
ISBN: 1568814119
Label: A K Peters Ltd
Manufacturer: A K Peters Ltd
Number Of Items: 1
Number Of Pages: 451
Publication Date: March 03, 2008
Publisher: A K Peters Ltd
Sales Rank: 325336
Studio: A K Peters Ltd




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Editorial Review:

Product Description:
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars.

Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - A wonderful look at some classic CRPGs, and then some
Dungeons & Desktops is a very rich and detailed look at the history of computer role-playing games. Matt Barton takes us on an extensive journey, beginning with the genre's roots in tabletop games, to its early years on mainframes and BBSs. We're then given a tour of some of the most beloved CRPGs of all time, such as Richard Garriott's Ultima series (a personal favorite) and The Bard's Tale. Barton even explores Japanese console RPGs, as their explosive popularity with gamers in the 90s has had ... Read More



Rating: 2 out of 5 stars - An enumeration of Computer RPG
A was pretty excited when I heard about this book. Being a very specific topic its rare to find books as this. The book is basically structured as a quite complete enumeration of CRPG grouped by 'ages' or periods of time the author has indentified. Sadly, I miss a more coherent view of the whole. I mean, instead of a gripping CRPG industry story the book looks like an encyclopedia of games, a kind of scholar work. If you are more interested in the people and the context behind those games than the ... Read More



Rating: 3 out of 5 stars - Leonard Maltin for CRPGs
I would hesitate to call this book a history of CRPGs - a chronology would be more appropriate. Barton is comprehensive - every major CRPG from the inception of the computer is covered, but as another reviewer pointed out it is more of a collection of review summaries - I would liken it to Maltin's capsule reviews of films.

The organization into the different ages is intriguing, and aside from the nostalgic look at games I had forgotten about, it the best part of the book. The author ... Read More



Rating: 2 out of 5 stars - Read Wikipedia Instead
I ordered Dungeons and Desktops hoping for some insight on the development of the computer RPG genre. Unfortunately, after slogging through 436 pages of disjointed, superficial game summaries, I had gained insight only into the book's low quality.

To start, the book has all the professionalism of a photocopied high school book report. Besides being littered with typos, the writing is bland and clichéd: "We've got a lot of great CRPGS to cover in this chapter, so let's ready our trusty ... Read More



Rating: 3 out of 5 stars - Comprehensive yet Disappointing History
Dungeons & Desktops is a comprehensive and thorough history of the Computer Role Playing Game genre. It's basically a more fleshed out version of the author's earlier four-part series on the Gamasutra website, maintaining the same format of dividing the games into different ages (Dark, Silver, Gold, Platinum) and devoting some time to each game, explaining key gameplay features, release information and sometimes the author's thoughts on the game's merits.

The book's greatest strength ... Read More





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