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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library) Books

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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9781556229121
ISBN: 1556229127
Label: Wordware Publishing, Inc.
Manufacturer: Wordware Publishing, Inc.
Number Of Items: 1
Number Of Pages: 584
Publication Date: February 25, 2001
Publisher: Wordware Publishing, Inc.
Sales Rank: 74959
Studio: Wordware Publishing, Inc.




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Editorial Review:

Product Description:
In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

* Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting.
* Learn the techniques of top game designers through in-depth interviews:
Doug Church, Thief, System Shock, Ultima Underworld
Chris Crawford, Balance of Power, Eastern Front (1941)
Ed Logg, Asteroids, Centipede, Gauntlet
Jordan Mechner, Prince of Persia, Karateka, The Last Express
Sid Meier, Civilization, Pirates!, Railroad Tycoon, Gettysburg!
Steve Meretzky, The Hitchhiker’s Guide to the Galaxy, Planetfall, Zork Zero
Will Wright, SimCity, The Sims
* Learn how to most effectively document your game ideas. Includes the full design document for the action-horror game The Suffering.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Great book for every game designer...
That's really great book for every game designer or someone who wants to be one, but also a good one for all other people working on game, so that they can understand design work. Just don't expect programming or animation or other topics from it, it's about "game design" not "game software design" or "game graphics design" or others. It's also very important that author actually IS game designer of commercial games, and included example of design document of one of his released games (The Suffering) ... Read More



Rating: 4 out of 5 stars - Great interview and practical examples book.
The editorial review is kinda deceiving, so I'll just write what's missing on it: The book tries to balance between theory, practical examples and interviews.

Which may be great to some, but not that great to others.

The book is basicaly structured in this way:
30-50 pages of Theory
5-15 pages of a practical example (something about the theory on an actual game)
15-40 pages of Interview (with some famous game designer... which might be good if the reader knows ... Read More



Rating: 5 out of 5 stars - Excellent resource for students
I am currently using this as my Game Design textbook. As a student, it provides not only mere theory, but valuable interviews with upstanding designers. It is clear, and a joy to read.



Rating: 5 out of 5 stars - Great book. helped for class greatly
I got this book to help in a class since it was a course requirement. It has alot of good info and intangibles about game design that is very helpful to anybody that would want to know.



Rating: 3 out of 5 stars - Didn't tell me much more than I already knew
Being an avid gamer, and dreaming of working in the video game industry, I pretty much knew everyhing there was in this book. However, if you're not like me, then I think you will find this book useful.
The book goes from the beginning stages of video game design up to the completion of a video game. It gives really good information about what makes a game good and not tired and done before.
The interviews of the game designers are kinda helpful; it really depends on if you already ... Read More





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