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List Price: $29.95Amazon.com's Price: $19.77 You Save: $10.18 (34%)Prices subject to change.
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Binding: Paperback
Brand: Wizards of the Coast
Dewey Decimal Number: 793
EAN: 9780786948505
ISBN: 0786948507
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 96
Publication Date: May 20, 2008
Publisher: Wizards of the Coast
Release Date: May 20, 2008
Sales Rank: 38593
Studio: Wizards of the Coast
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Editorial Review:
Product Description: A D&D adventure for characters of levels 1-3.
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.
Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.
Average Rating: 
Rating: -
There are positive and negative things one can say about the 4th edition rules, but I'm baffled how anyone can be impressed with "Keep on the Shadowfell". The included maps to cover the key encounters are a nice addition, but the adventure itself is sophomoric and thoroughly uninspiring. The storyline feels flat and linear and the encounters are so basic, even for a first adventure, that boredom set in for some players in my group quite quickly. In an attempt to introduce everyone to the mechanics ... Read More
Rating: -
Having started with a new group, this is a very user friendly way to start. The quick start guide and pre-made characters helped introduce several new players to Dungeons and Dragons. Some of the drawbacks have been mentioned before, the largest being the end-game encounter is on the unprotected back page of the adventure book.
That being said, as a way to introduce new or returning players to 4.0 it is an excellent way to go.
Rating: -
I bought this adventure for the purpose of trying 4th Edition. It was easy enough to use and saved me from having to spend more money on 4th Edition books only to find out that I don't like 4th Edition.
Rating: -
For what it is, this is an expensive product.
3 maps (some of them reused) a Quick start rules booklet and a 90 pages adventure (all printed in recycled paper!!!) this is expensive. The adventure is top notch, with electrifying moments, dozens of graphics / floorplans and some very good pregenerated caracters. Probably the best you can find for level 1 adventurers or as an introduction to new D&D or roleplaying.
It doesnt get another start just for the flimsy edition.
Rating: -
It's been at least 10 years since I have played D&D, and on a friends advice we decided to check out the 4th edition rules. I decided to try my hands as DM and picked up the first adventure Keep on the Shadowfell. The material was well written and easy to follow, and supplied me with lots of extras to make the campaign more fun.
The campaign even included a simple explanation of the rules, which allows you to start playing even if you don't have the core rulebooks. The nicest part was the ... Read More
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